Sims 3 Caches Sunset Valley Objectcache Download

Sims 3 Caches Sunset Valley Objectcache Download Average ratng: 4,3/5 3461 reviews

I want to re-install my Sims 3 but everytime I try to install it, it comes up with the same message Fil: D: Caches/Sunset Valley.objectCache Error.

[File D: Caches Sunset Valley.objectCache. Error: Data error (cycli redundancy check)] keeps popping up Every time the message popped up and I clicked 'RETRY' the installation bar increased so I thought it was going fine but at one point it didn't move at all and I had to cancel. There's nothing wrong with the DVD drive, all our other CD (Sims 2) and DVD works on the drive. This is actually my 2nd time installing this game.

I have installed this game when I first bought it and un-installed it due to a crash and couple years later I am trying to re-install it again but I am getting stuck at susetvalley.objectcache. I don't recall having this problem during my first Sims 3 installation.

I have tried redeeming my game at Origin but it says the serial code has already been used but this too, I don't remember using it on origin ever T_T I know this question has been asked many times but I could not find any updated answers. If someone who faced this issue recently and have resolved it, help will be appreciated!!

What is this? This is the Sunset Valley.world file with the Resources imported from this download thread. Since no one has yet to complain of blown up Sunset Valley after a week, I thought it is safe to offer up the.world. For the Full Instructions on how to get the download in-game, read wiki. A summary is below. One of the spots in Sunset Valley that had broken routing in the indicated spot.

What has been done? As explained in the linked wiki, • the yellow spots denote areas where the Sim non-routable and Camera non-routable painting have been repainted over blank spots. This includes at the world edges, too, although it may not be denoted on the image (SunsetValleyMapDottedver2.jpg in Screenshots below) • the red spots denote areas where the intersections have been corrected so that the Intersection and Road pieces now all connect.

• There is a visual way to tell if your Saves are picking up this new world data. • Look at the spot denoted by Red dot - at a road intersection. If you can see the intersections are white (instead of yellow) from Map View, the fix is applied correctly. • Jan 17, 2013 update • Lots nudged to align flushed with roads so the terrain won't bleed through underneath gaps. • For this fix to show up, you need to start a NEW game. Bead tool 4 crack. If you plop the world in and use a pre-existing Save, the fix would manifest as gaps in your lots.

Notes & Changelog: As and when I get reports of any issues, or new spots, or patch changes (if any). • Jan 17, 2013 update: • Since patch 1.42/Seasons EP, all the routing fixes won't show up in pre-existing Saves. They only show up for NEW games, so use Twallan's Porter to transfer your favorite Households into a NEW game, if you desire. • Fixes for terrain bleeds from the spots identified by chris_damon, vashi, expectnomercy23 & myskaal on the Comments (of both SunsetValley fixes threads).

If there are more, let me know. • Here's a list of what Lots I moved, based on images supplied by chris_damon. • Residential • Ursine (OceanSidenbhd4) • Kennedy (Parkview_nbhd_01) • GothGhosts (Overlook) • Langerak's & Bunch neighbor (SuburbanMeadows) • Community/Rabbithole • Business (downtown_nbhd0) • Diner (downtown_nbhd0) • Science (downtown_nbhd0) • Stadium (OceanSidenbhd4) • A whole bunch of resources were touched for this terrain bleed fix. Resources modified: • 0x033B2B66 0x00000001 (?) • 0xAE39399F 0x00000001 (World geometry) • OBJN, DETL, WDET, REFS in.layer for the layers containing the Lots identified • bunch of stuff in.lot for the Lots identified • Aug 30, 2012 update: • World updated with the Resource fixes that were redone back in April. • Oct 18, 2011 update: • Compatible with Patch 1.26.89.

  • пятница 08 февраля
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